Inside the Fallout Universe, the Gaming World’s Most Surprising Television Success
The Fallout TV series has made a triumphant return to streaming services, and it's safe to say that fans were agreeably astonished by the quality of its initial run. By portraying the atomic-age, post-apocalyptic United States through the perspectives of three different characters, it managed to capture different facets of the gamer's journey.
We followed Lucy the vault dweller, trying to uphold her morals and learning that the barren landscape made that exceptionally challenging; Max, the militant faction rookie, who starts doubting his cult's dogma and causes a lot of havoc in robotic power armour; and Walton Goggins's character, a standout performance who has long since lost any sense of morality out in the radioactive wilderness.
Setting the Stage for the Second Season
The show's first season finale disclosed crucial details about the culprits behind the nuclear war that trapped a group of people in underground vaults for hundreds of years. It also raised numerous mysteries open for the next installment – and, on this occasion, hopes are considerably elevated.
“We’ll take ‘pretty good’ – let’s get that on a poster,” says one of the series creators.
“Going into the first season, people were like, ‘Just get it right’,” states the game director. “We are ecstatic with the response to the show, so this time people are arriving with more excitement and different expectations.”
A New Vegas Vibe for the Next Installment
The upcoming season is set in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the franchise, despite the fact that it was somewhat buggy at launch.
“It’s more of a desert vibe, a Mojave vibe, that’s so key to that game,” notes Nolan. “That dusty, desolate Route 66 vibe of the game is so much rewarding to translate into the show.”
In the show's timeline, a long time has passed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators indicate that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is notable for its physical authenticity – its makers insisted on physical models and environments were constructed, echoing the cobbled-together nature of the outposts in the games.
“As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a digital backdrop,” says another of the showrunners. “The key objective of an translation, particularly of a video game, is to feel like it’s real.”
Actually, almost every element you see on-screen is practical, even the legendarily scary radioactive creatures known as the apex predators. In the show, they are brought to life with puppets, and were reportedly quite terrifying up close.
A Labor of Love
The Fallout series succeeds because it is made by talented film-makers who are also longtime fans, in collaboration with the visionaries behind the source material. This mutual respect for the universe is clear in the final product.
The second season is launching on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the initial release. This approach will allow for a new weekly discussion, something the showrunners themselves are excited to observe.
“It's richer, it’s more expansive, it’s more humorous, it has a lot of twists,” teases Howard. “I can't wait to seeing what people think.”